Saturday, July 25, 2015

Bangalore Java User Group (JUG)- July Meet-up

Today, we had very interesting sessions on Concurrent Garbage Collector and Completable Future by Deepak and Srinivasan.

Deepak, while taking about the Azul Garbage Collector covers:
- The basics of GC
- How we can proceed for a concurrent GC
- What are the challenges to achieve a concurrency in GC

Srinivasan while talking about the Completable Future covers:
- How the new Completable Future of JDK 8 is better than the old calls
- How the real life applications like Banking, Online booking systems can use this feature.
- What were the old bottleneck which got addressed.

If you are also interesting in joining Bangalore Java User Group, follow us on:

Our meetup page - http://www.meetup.com/BangaloreOpenJUG/
Our Facebook page - https://www.facebook.com/groups/1018617618156273/



 Soon, I will provide the links for the presentation.

Thursday, July 23, 2015

Java User Group Bangalore - Lets Rock !!

Guys, if you are a Java Developer and you are in Bangalore. It's the time to meet the biggest Java User Group in Bangalore. Do join us, in JUG-Bangalore.

Here are the talks of the month:

Azul JVM - Concurrent Garbage Collection 
Harish Babu 60 mins

Java 8 new Javascript engine call Nashorn 
Shekhar Gupta 45 mins 

Completable Future of JDK8
Srinivasan Raghavan 45 mins

Its a free to join place without any fee. We will provide you Snacks and Java :-). Keep rocking. Do join the Facebook group: https://www.facebook.com/events/730993017030025/

Tuesday, July 21, 2015

VM options for optimization (C1 and C2 compilers)

Many Java Developers often ask what are the flag options available for C1 and C2 Compilers or what are the flag options available for JIT compilers. Though most of the time our slides will cover some of the important VM options (-XX) but certainly we can't  provide the list of complete option in slides. This is actually quite a trivial job.
Here it goes:
1. Complete VM global flag option (redirecting it to out file):
java -XX:+UnlockDiagnosticVMOptions -XX:+PrintFlagsFinal > out
wc -l < out
764  // Total available options, did on jdk7
2. If you will check without  UnlockDiagnosticVMOptions, the no.s will be bit less.
java  -XX:+PrintFlagsFinal > out
wc -l < out
672 
2. This document comes with the beautiful option of where it is been used like Product, C2 diagnostic, C1 Product and many more. So, just grep the out file with "C2" and see what options are available for you on C2 Compiler and which options are product options and which are diagnostic or logging options.
 cat out | grep "C2"  (Linux/Solaris/Mac machine option, find the equivalent to windows)
A list will come something like:
     intx AliasLevel                                = 3               {C2 product}
     bool AlignVector                               = true            {C2 product}
     intx AutoBoxCacheMax                           = 128             {C2 product}
     bool BlockLayoutByFrequency                    = true            {C2 product}
     intx BlockLayoutMinDiamondPercentage           = 20              {C2 product}
     bool BlockLayoutRotateLoops                    = true            {C2 product}
     bool BranchOnRegister                          = false           {C2 product}
     intx ConditionalMoveLimit                      = 3               {C2 pd product}
     bool DebugInlinedCalls                         = true            {C2 diagnostic}
ccstrlist DisableIntrinsic                          =                 {C2 diagnostic}
     bool DoEscapeAnalysis                          = true            {C2 product}
     intx DominatorSearchLimit                      = 1000            {C2 diagnostic}
     intx EliminateAllocationArraySizeLimit         = 64              {C2 product}
     bool EliminateAllocations                      = true            {C2 product}
     bool EliminateAutoBox                          = false           {C2 diagnostic}
     bool EliminateLocks                            = true            {C2 product}
     bool EliminateNestedLocks                      = true            {C2 product}
     bool IncrementalInline                         = true            {C2 product}
     bool InsertMemBarAfterArraycopy                = true            {C2 product}
     intx InteriorEntryAlignment                    = 16              {C2 pd product}
     intx LiveNodeCountInliningCutoff               = 20000           {C2 product}
 3. Running the same option for C1.
cat out | grep "C1" 
We can see:
     bool C1OptimizeVirtualCallProfiling            = true            {C1 product}
     bool C1ProfileBranches                         = true            {C1 product}
     bool C1ProfileCalls                            = true            {C1 product}
     bool C1ProfileCheckcasts                       = true            {C1 product}
     bool C1ProfileInlinedCalls                     = true            {C1 product}
     bool C1ProfileVirtualCalls                     = true            {C1 product}
     bool C1UpdateMethodData                        = true            {C1 product}
     intx CompilationRepeat                         = 0               {C1 product}
     bool LIRFillDelaySlots                         = false           {C1 pd product}
     intx SafepointPollOffset                       = 256             {C1 pd product}
     bool TimeLinearScan                            = false           {C1 product}
     intx ValueMapInitialSize                       = 11              {C1 product}
     intx ValueMapMaxLoopSize                       = 8               {C1 product}
 Enjoy Optimization, Enjoy JIT'ing.

Sunday, July 19, 2015

Just-In-Time Compiler Optimizations (Know your JVM)

JIT comes in these flavors:
 C1 (Client compiler) -client option
 C2 (Server compiler)-server option
 -XX:+TieredCompilation - Better decision of compilers.
Common Optimizations done by Just-In-Time (JIT) Compiler do:
 1. Eliminate dead codes and Expression optimization.
 int someCalculation(int x1, int x2, int x3) {
         int res1 = x1+x2;
         int res2 = x1-x2;
         int res3 = x1+x3;
         return (res1+res2)/2; 
 }
will be converted to
int someCalculation(int x1, int x2, int x3) {
 return x1; 
} 
 2. Inline Method
- Substitute body of the method (<35 bytes of JVM bytecode) - This provides the best optimization by JIT - A better inline that C++ 
For Example: 
int compute(int var) { int result; if(var > 5) { result = computeFurther(var); } else { result = 100; } return result; } 
If you call myVal = compute(3); it will get converted into myVal = 100;
3. Caching Technique:
Point findMid(Point p1, Point p2) { Point p; p.x = (p1.x + p2.x)/2; p.y = (p1.y + p2.y)/2; return p;
p1.x, p2.x -> It can convert into temp1, temp2 and can be cached.
4. Monomorphic dispatch:
public class Birds { private String color; public String getColor() { return color; } } myColor = birds.getColor(); 
If there is no other override of this method, it will convert into
public class Birds { String color; }
mycolor = birds.color; 
5. Null Checks Removal:
x = point.x; y = point.y; At JVM it is equivalents to: if(point==null) throw new NullPointerException(); else { x = point.x; y = point.y; }  
But if the code will not throw NullPointer for more than threshold reference, it will remove the if check.
6. Threading Optimizations:
- Eliminate locks if monitor is not reachable from other threads - Join adjacent synchronized blocks on the same object
7. Loop Optimizations: 
- Combining loops – Two loops can be combined if taking equivalent time. - Inversion loops – Change while into do-while. (why, just give a javap -c) - Tiling loops – Re-organize loop so that it will fix in cache. 
VM Args:
Xint – Interpreter mode Xcomp – Compiled mode Xmixed – Interpreter + Compiler -server → C2 compiler -client → C1 compiler -XX:+TieredCompilation → C1 + C2 (used by 32/64 bit mode) 
Logging Options:
-XX:+UnlockDiagnosticVMOptions -XX:+LogCompilation -XX:LogFile=<path to file> -XX:MaxInlineSize=<size> -XX:FreqInlineSize=<size> 

Monday, February 10, 2014

Best Practices Java - StringBuffer Part 2

It's good to define string as StringBuffer for most of the common use(Refer Part 1). We will now see how StringBuffer enlarge itself, as it is mutable.

If you are just calling the default creation of StringBuffer, the following code will get called(default size of 16 characters).
   super(16);
}



StringBuffer takes its data structure from its parent class which is AbstractStringBuilder, something like:


abstract class AbstractStringBuilder implements AppendableCharSequence {
            char value[]; // actual character storage.
int count; // count the no. of char's used.



This is how expandCapacity has been written in JDK:


void expandCapacity(int minimumCapacity) {
 int newCapacity = (value.length + 1) * 2;
 if (newCapacity < 0) {
  newCapacity = Integer.MAX_VALUE;
 } else if (minimumCapacity > newCapacity) {
  newCapacity = minimumCapacity;
 }
 value = Arrays.copyOf(value, newCapacity);
}




This expandCapacity() has been called from append() method of StringBuffer. Most of the methods of StringBuffer are synchronized as expected.

For more understanding, you can see the openJDK source code. 

 


Saturday, February 08, 2014

Best Practices Java - StringBuffer

It's been 3 years when I have not done any blogging here. Some day before, one of my friends was asking me about StringBuffer and he has the point that I don't have any justification that why Sun has created StringBuffer.

I am writing this blog from a very rural village of Bihar, India. The common problem I found was people are not utilizing the time in best of work. Many of the kids go to the market to bring one-one item at a time. Alright, are we engineers also follow the same trend.

We use String as default and then we keep adding things in it. Something like:

String dontUse = "This";
dontUse +="is not right";

Alright, here is a small code I have written to understand the estimated time.

public class StringBufferExample {

public static void main(String[] args) {

String[] dontUse = new String[10000];
                //StringBuffer[] dontUse = new StringBuffer[10000];
for(int i=0;i<10000;i++) { }
long startTime = System.nanoTime();
for(int i=0;i<10000;i++) {
                        dontUse[i]= new String("this");
// dontUse[i]= new StringBuffer("this");
}
for(int i=0;i<10000;i++) {
                        dontUse[i]+="is wrong";
// dontUse[i].append("is wrong");
}
long endTime = System.nanoTime();
System.out.println(endTime - startTime);

}
}

Approx Time taken from this code: 5501435(ns) whereas if you run the commented code, it will take: 2258812(ns)
So, not visible but normal String operation for "simply" addition of two string is "twice" costlier than StringBuffer.

Running: javap -c -classpath . StringBufferExample (copying those lines which are costly), will clearly tell you why String operation is a costly affair(actually it was never a String operation, it changes things to StringBuffer and then again convert it by toString to String).


   64:  if_icmpge       97
   67:  new     #6; //class java/lang/StringBuilder
   70:  dup
   71:  invokespecial   #7; //Method java/lang/StringBuilder."<init>":()V
   74:  aload_1
   75:  iload   4
   77:  dup2_x1
   78:  aaload
   79:  invokevirtual   #8; //Method java/lang/StringBuilder.append:(Ljava/lang/
String;)Ljava/lang/StringBuilder;
   82:  ldc     #9; //String is wrong
   84:  invokevirtual   #8; //Method java/lang/StringBuilder.append:(Ljava/lang/
String;)Ljava/lang/StringBuilder;
   87:  invokevirtual   #10; //Method java/lang/StringBuilder.toString:()Ljava/l
ang/String;
   90:  aastore


Now in the next blog, I will cover how StringBuffer handles the capacity, how it enlarge its capacity and when. It's a pretty simple code written in JDK.


Wednesday, October 06, 2010

JDK7 is on the way ...

Being a part of Oracle, I have not written any blog here. Anyways, Java doesn't belong to a company, its belong to the heart of billion people. There is lot which is coming in JDK7. Max. download is going to JDK6 which is a good news. People shifted from JDK1.5 and 1.4.2 to JDK6.

I will write some technical blog in coming days.

Friday, March 12, 2010

Garbage First prsentation - G1

My last year presentation on G1 aka Garbage First in Sun tech days.

http://developers.sun.com/events/techdays/presentations/locations-2009/hyderabad/td_hyd_garbagcollector_aroskar_choudhary.pdf

This time also we are talking on G1. Join us at tech days at Hyderabad.

If you are interested in knowing more about Garbage First or any Garbage collector algorithms, please let me know here.

JDK6u12 - Mixing heavy and lightweight component

So, if you are a Swing Developer, you have heard many stories where someone messed up Lightweight component with Heavyweight component. In one line " A heavyweight component
is one that is associated with its own native screen resource (commonly
known as a peer). A lightweight component is one that "borrows" the
screen resource of an ancestor (which means it has no native resource
of its own -- so it's "lighter")." AWT is all heavyweight, Swing is all lightweight except top level ones like JFrame, JWindow...


Now many times you have heard "Don't mix lightweight and heavyweight". What will happen ? Alright, here is a small code :


 

import javax.swing.*;
import java.awt.*;

public class Test extends JPanel {

public Test() {
JComboBox jc = new JComboBox();
JButton btn1 = new JButton("Button1");
Button btn2 = new Button("Button2");
Button btn3 = new Button("Button3");
jc.addItem("France");
jc.addItem("Germany");
jc.addItem("Italy");
jc.addItem("Japan");

add(jc);
add(btn1);
add(btn2);
add(btn3);
}

public static void main(String[] args) {
JFrame frame = new JFrame();
frame.getContentPane().add(new Test());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(200, 200);
frame.setVisible(true);
}
}



Here what you see the output:




Now, this is what it happen what you mix lightweight and heavyweight. No way, you can bring the drop down items on top of Button2 !!


All Past :) , JDK6 update 12 and JDK7 build 19, the output will be like this:



New JDK release fixed all these problem of mixing lightweight component and heavyweight component. So, don't worry, keep messing :).

For more detail, please see this : http://java.sun.com/developer/technicalArticles/GUI/mixing_components/index.html


For more: Please join us at Tech Days at Hyderabad on 24-25th of March.

LiveConnect Docs for JDK6

JDK6 has done lot of changes in LiveConnect. LiveConnect is a feature in the browser for communication between Java Applet and JavaScript. With the new Plugin2, most of the work has been left on browser to do. Initially it was Java which do a good amount of work. So, now the Java Plug-in will operate like any other scriptable Plug-in.

This is one of the great document written : http://java.sun.com/javase/6/webnotes/6u10/plugin2/liveconnect/

If you want to see some code help, visit: http://java2s.com/Code/Java/JDK-6/Script-Engines.htm

Have Fun !!

Monday, August 24, 2009

Hyperlink in JavaFX


It's a long time being blogging. Actually not done anything new from long time :). Here is one simple concept which some guys asked me. We have provided hyperlink API in JavaFX 1.2 but some of us struggled to open a URL using hyperlink API.


Hmm, 2 ways to do it actually.


No1 : Use the Desktop API of JDK6. It's simple to use. One example is here.


So, very basic code will go like this :


  

package sample2;

import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.scene.control.*;
import java.net.*;

Stage {
title: "HyperLink to URL"
width: 240
height: 320
scene: Scene {
content: [
Hyperlink{
translateY: 160
translateX: 40
width: 150
text: bind "Visit javafx Samples! "
action: function():Void{
java.awt.Desktop.getDesktop().browse(new URI("http://javafx.com/samples"));
}
}
]
}
}




So, 2 things for running this code. First,Desktop API has been added in JDK6, so this code won't run on JDK5. Second, Add rt.jar(rt.jar of JDK6) file in the Libraries if you are using Netbeans


No2 : For only JavaFX code, we can use AppletStageExtension like this :


package sample1;

import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.control.Hyperlink;
import javafx.stage.AppletStageExtension;

Stage {
title: "Hyperlink to URL"
width: 250
height: 80
scene: Scene {
content: [
Hyperlink {
text: "JavaFX Samples !"
action: function() {
AppletStageExtension.showDocument("http://javafx.com/samples");
}
}
]
}
}





In this case, you cant send hyperlink from Desktop Application, but it will work fine for applet or Browser application. So, best is to use this and then use our normal funda : if {__PROFILE__}" != "browser") --> use the Desktop API code. What you say :).


Please let me know if there is any issue in the code ! Or also if there is any better way to do this.




Java Debugging basics

Some simple debugging tools related to Java. These are for those who are new to Java.

1. Application is crashing : Most miserable one. Get your log file, try to analysis log. How to write log file, use Java Logger API. Java Logger had been introduced in JDK 1.4.2. The most awesome feature of Logger API is that you can use it in production without much overhead. The overhead is controlled by something called level in API. Level goes from FINEST to SEVERE. You can refer to O'Relly Book "Java, In a NutShell". I guess, it covers Logging API into a great detail.

Lot many things to know: Standalone application is crashing or web application. Its crashing with -client or -server option, appletviewer or browser, plugin or plugin2.

2. Application Hang: Most prominent reason for Hang is thread related. I don't know too many language but Java handles thread in most graceful way. What we can do when a Java Process or Application Hang:

- Hmm, get stack trace at Java and native level.
- Get to know current thread conditions and their status.
- Try to get core dump. Sometime, application will refuse to give you.
- Get to know machine detail. Almost all OS, use different thread model. Not only that in Solaris, 8 and 9 use different models. Sometime, it narrow down the problem, if you are luck :).

How to get all these information. Easy actually. Take help of Java Debugger, jdb(which is a part of JDK). In jdb, you can run the command like threads, thread, dump and many more. Take help of Windbg, if its a windows machine for native level. I find it useful and painful.

3. Your application is drinking memory: There is some memory leak. Best is to use jhat(part of JDK). First take a heap dump by using jmap, jconsole hprof. Pass that heap dump to jhat and it will bring a server and

dump all the information. Analyze where most of the memory is going. Writing to track the place from where memory is going. What is GC response on it. Change some arguments of GC and then give a try.


There are lot of JDK tools that help in analyzing JVM, threads, memory, process. See the list : http://java.sun.com/javase/6/docs/technotes/tools/

Garbage collector play important role in all of them, so always get to know what is best for what:- http://java.sun.com/javase/technologies/hotspot/gc/gc_tuning_6.html (Even you know less about GC, you can't resist yourself finishing this page, this is so interesting). In terms of GC, everything is improving day be day and we have new GC, Garbage First aka G1 ready. With Vikram, I had one presentation on G1 in Sun tech days - http://developers.sun.com/events/techdays/presentations/locations-2009/hyderabad/td_hyd_garbagcollector_aroskar_choudhary.pdf.

If you have any wired debugging story related to Java, please share :). Also, visit Visual VM which is meant to integrate all the command line tools of JDK.

Tuesday, December 30, 2008

Z-Order is supported in JavaFX !

While writing some of the samples in which we have to play with images, we sometimes has to manage the depth of the images. Like for the Carousel example, every image has a depth. In that example, actually images are not overlapping with each other, so we never need to write the Z-Order concept. But if someone want to write a Carousel or some application in which Images are residing over other images, we need to set the Z-order of Images. Z-Order in literal term means depth-ness of images. JavaFX gracefully provide API's to set the Z-order of images. With a simple call, you can set the images toFront or toBack features.


In this example, I have taken 3 images and try to set the depth-ness of images on the event of Buttons.



First Image on Top Second Image on Top





Third Image on Top


Here is the code to set the Z-Order :


package zorder;

import javafx.scene.Group;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.paint.Color;
import javafx.scene.Scene;
import javafx.stage.Stage;
import javafx.scene.shape.Rectangle;
import javafx.scene.input.MouseEvent;
import javafx.ext.swing.SwingButton;

var im1 = ImageView {
x: 100
y: 100
image: Image {
url: "{__DIR__}im1.PNG"
}
opacity: 0.8
};

var im2 = ImageView {
x: 130
y: 130
image: Image {
url: "{__DIR__}im2.PNG"
}
opacity: 0.8
};

var im3 = ImageView {
x: 160
y: 160
image: Image {
url: "{__DIR__}im3.PNG"
}
opacity: 0.8
};

var gp = Group {
content:[
im1, im2,im3
]

}
Stage {
title: "Application title"
width: 400
height: 400
scene: Scene {
fill: Color.BLACK
content: [
gp,
SwingButton {
translateX: 10
translateY: 10
text: "Image 1"
action: function() {
im1.toFront();
}
}
SwingButton {
translateX: 90
translateY: 10
text: "Image 2"
action: function() {
im2.toFront();
}
}
SwingButton {
translateX: 170
translateY: 10
text: "Image 3"
action: function() {
im3.toFront();
}
}
]
}
}




From next blog, I will use applet or JNLP in place of images, as suggested by Dmitry in last blog. Pictures make it bulky and uneasy to load. But I was getting some problem in deploying the application on Sun blog which will be rectified soon.

Monday, December 22, 2008

JavaFX production Suite - How it work

Here is the little discussion on Designer + Developer workflow in JavaFX. Powered with Project Nile, we can export data from PhotoShop or Illustrator. Actually the complete production suite is awesome and provide developer and designer to work in parallel. Here how it is :



So, Developer can work on the business logic and till that time designer can design the actually content for developer. Finally it will merge in a great style. 


 Basic Requirement to do :


1. JavaFX Production Suite : Download from the start section of javafx.com.


2. For Designer : Any tool, either PhotoShop CS3 or Illustrator CS3. Officially CS3 is the supported platform but it works for CS4 as well.


3. For Developer : Java FX SDK: Download from the start section of javafx.com


Now, I am going ahead with PhotoShop. Copy the plugin from JavaFX production suite to PhotoShop. Run the PhotoShop, in export it will give you a save option in JavaFX, which basically saves the file in fxz format(a new format, why Sun need a new format, there is a lot of discussion and Jeet has pointed some reason in his blog).


Alright, so work started : 


I was watching the batman movie, so decide to take his awesome car, which is here :





In photoshop, I have changed the hue and exported all in fxz format.


Then I made a Netbeans Project, Copy the fxz file into the project space. We can now click on fxz file, we can see the preview and code as well. Right now, if we put some of the complex features of PhotoShop, I am afaird to say JavaFX will not catch those changes.


So, my fxz file(JavaFX.fxz) looks like this :


  /*
 * Generated by JavaFX plugin for Adobe Photoshop.
 * Created on Fri Dec 19 19:17:33 2008
 */
//@version 1.0

Group {
    clip: Rectangle { x:0 y:0 width:576 height:432 }
    content: [
        ImageView {
            opacity: 1.0
            x: 0
            y: 0
            image: Image {
                url: "{__DIR__}Background.png"
            },
        },
    ]
}

Actually in my case there was nothing, so it generated a simple code :).


Now, I have made another file, calling it CarRotate.fx :



package psfx;

import java.lang.*;
import javafx.fxd.FXDLoader;
import javafx.scene.*;
import javafx.scene.input.*;
import javafx.scene.paint.Color;
import javafx.scene.shape.*;
import javafx.stage.*;


var group = Group {
    content: []
};
var fxdContent = FXDLoader.load("{__DIR__}JavaFX.fxz"); // loads the content
insert fxdContent into group.content; // inserts the fxd content into the group


Stage {
    title: "JavaFX Invaders"
    resizable: true
    width: 700
    height: 700
    onClose: function() {
        System.exit (0);

    }
    scene: Scene {
        content: [
            group
            Rectangle {
                x: 330,
                y: 500
                width: 60,
                height: 30
                fill: Color.GRAY
                onMouseClicked: function( e: MouseEvent ):Void {
                    fxdContent.rotate = 90;
                }
            }
        ]
    }
};



Some part of the code is point of interest :







  var group = Group {

    content: []

};

var fxdContent = FXDLoader.load("{__DIR__}JavaFX.fxz"); // loads the content

insert fxdContent into group.content; // inserts the fxd content into the group



Here I have loaded the .fxz file into var fxdContent which is a node and node means things are in our hand. I have simply written a rotate equation on a button click which is working nicely.




We can see the rotated car and hue which is the asset of PhotoShop in Green color. Huh, finally its done. Sorry, for posting bad example.

JavaFX - Developer and Designer work !

One more example of JavaFX production Suite. Though the complete thing can be done in Photoshop alone but I am just giving an example. I have made a house in Photoshop, which is not very good :(, but fair enough. And I animated the star effect in JavaFX.


So, here is my home in photoshop :



Actually this is funny, I was following a tutorial to make house and in temptation, I made shadow as well, but there is no meaning of shadow in night :). Now, I filled star sparking effect in this from JavaFX.




Filling star effect need same which we have written for sparkling glasses. Just some changes here and there. In the last blog we have already discussed how to import work from Photoshop.

Here are the things to download:

1. House in fxz format .

2. Code (Main.fx, Star.fx)

Lot many things can be done. But I don't know Photoshop.

Wednesday, December 10, 2008

Physics Motion - Spring In JavaFX

3 weeks back, we were thinking of some cool application to make. I am a guy who has seen very less outside world, so coming up with some great idea is always tough for me. So, deciding that, I went back to my tenth class physics book and saw some of the cool physics motion. Its one of the tough subject and always screw me in exam. Searching some of the easy equation, I though to make one spring motion. Meantime, I though there is some spring motion residing in our repository. Actually one of the Josh applications do it in awesome way, but still we were missing the actual feel of Spring motion because of the gig-gag and spiral stuff attached to the wall and spring is going up and down in it, with a complete view of awesomeness :). This is what finally we achieve from this blog :



I can still bet this can be 3 times much better than what you are seeing here. So, little of good news here that this sample can be executed on mobile



Regret to say, ball will not look like a real 3D ball in FX Mobile because of Bug ID: RT-2205, which basically speaks that Mobile Runtime don't understand Radial Gradient, hoping this will be fixed soon.

Here are the code files :

1. Main file.

2. Spring file.

3. SpringEquation file.

Enjoy FX'ing !

Tuesday, December 09, 2008

3D E'FX's in JavaFX

Me and Vikram was looking today some of the cool flash examples and I have seen the button effect at some place, when you press the button it really goes like inside and coming out. But that was an effect achieved by the images(two different images, one unpressed button and one pressed button) and then we thought to simulate this effect by code. Somehow we are able to do that in FX, here is the final outcome:




What we have tried to do is pressing one button will put the other in unpressed mode and vice-versa. This has been achieved by some of the cool API's of JavaFX. And we have used the DistantLight effect of JavaFX which gives a lighting effect in its awesome way. Actually this can be more cooler but I left that for developer to modify it according to their need :). But this is a modular code and can be used in any of the button place.


Here is the simple code for the same(again code is not written in the most optimized way but in the best way for understanding) :



package lighteff;

import javafx.scene.effect.light.DistantLight;
import javafx.scene.effect.Lighting;
import javafx.scene.Group;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.RadialGradient;
import javafx.scene.paint.Stop;
import javafx.scene.Scene;
import javafx.scene.shape.Circle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.stage.StageStyle;

var factor = 5;
var scale = 1.0;
var factor1 = 10;
var scale1 = 0.85;

Stage {
title: "Control Panel"
width: 290
height: 180
style: StageStyle.UNDECORATED
scene: Scene {
fill: Color.BLACK
content: [
Group {
effect: Lighting {
light: DistantLight {
azimuth: 90
elevation: 60
}
surfaceScale: bind factor
}
content: [
Circle {
centerX: 100,
centerY: 100
radius: 40
fill: Color.RED


onMousePressed: function( e: MouseEvent ):Void {
scale = 0.85;
factor = 10;
scale1 = 1.0;
factor1 = 5;
}
},
Text {
fill: Color.WHITE
scaleX: bind scale
scaleY: bind scale
font: Font {
size: 24
}
x: 71,
y: 105
content: "Press"
}
]
},
Group {
effect: Lighting {
light: DistantLight {
azimuth: 90
elevation: 60
}
surfaceScale: bind factor1
}
content: [

Circle {
centerX: 200
centerY: 100
radius: 40
fill: Color.BLUE
onMousePressed: function( e: MouseEvent ):Void {
scale1 = 0.85;
factor1 = 10;
scale = 1.0;
factor = 5;
}
},
Text {
fill: Color.WHITE
scaleX: bind scale1
scaleY: bind scale1
font: Font {
size: 24
}
x: 171,
y: 105
content: "Press"
}
]
}
]

}
}

Monday, December 01, 2008

Java Plugin2 - Docs !


With Plug-in 2(Java 6u10), a whole new experience comes into Java Plug-in. I have mentioned the new features of Plugin2 in some of my presentations of 6u10.


For detail, please visit this link : http://java.sun.com/javase/6/webnotes/6u10/plugin2/index.html


Switching between old/new plugin:


Java Control Panel - Advanced - Java Plug-in - Enable the next gen plug-in.


(Check this link : http://www.java.com/en/download/help/new_plugin.xml)




By default, it will take new plugin, but untick it for old plugin.

Scene to Scene in JavaFX

Any middle or big application demands to change one window to other at some point of time. A window type of thing in JavaFX is represented by Scene and its each to switch between scene or to run multiple scenes.


Here is a small application in which clicking on image will put you in another window, written "Hello World"



package sample6;

import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.text.Text;
import javafx.scene.text.Font;
import javafx.scene.image.ImageView;
import javafx.scene.image.Image;
import javafx.scene.input.MouseEvent;

var s_new:Scene;
var s = Scene {
content: [
Text {
font: Font {
size: 24
}
x: 10,
y: 30
content: "HelloWorld"
}
]
};

var s1 = Scene {
content: [
ImageView {
image: Image {
url: "{__DIR__}im2.PNG"
}
onMouseClicked: function( e: MouseEvent ):Void {
s_new = s;
}
}
]
};

s_new = s1;
Stage {
title: "Application title"
width: 250
height: 280
scene: bind s_new
}

So, its simple, on mouse click, I have bind a scene variable with a new scene. That's it !



Moving image from MouseDrag

So, we got a discussion here. Last week we(me, Subrata and Vikram, both my office colleagues) are discussing about dragging an image with mouse pointer in JavaFX.


So, this was the first code. Point is to drag an image from the same place where we first hit the mouse, like it happens when we drag a folder :




package sample5;

import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.text.Text;
import javafx.scene.text.Font;
import javafx.scene.image.ImageView;
import javafx.scene.image.Image;
import javafx.scene.input.MouseEvent;
import java.lang.System;

var x: Number;
var y: Number;

var im = Image {
url: "{__DIR__}im2.PNG"
};

var temp1:Number = 0;
var temp2: Number = 0;
var count: Integer = 1;
Stage {
title: "Application title"
width: 250
height: 280
scene: Scene {
content: [
ImageView {
x: bind x - temp1
y: bind y - temp2
image: Image {
url: "{__DIR__}im2.PNG"
}
onMouseDragged: function( e: MouseEvent ):Void {
x = e.x;
y = e.y;
if(count <= 1) {
temp1 = e.x;
temp2 = e.y;
}
count++;
}
}
]

}
}





You can see those patches of counts and flags which makes the code so unstable. And a bug, when you leave the mouse once, it cant grip the image from your mouse point again.





Subrata has written a cleaner code which works correct and here it is :


 
package mousedrag;

import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.scene.image.Image;
import javafx.scene.input.MouseEvent;

/**
* @author Subrata Nath
*/

var imgX : Number = 20;
var imgY : Number = 20;
var startX : Number;
var startY : Number ;
var distX : Number;
var distY : Number ;

Stage {
title: "Mouse smooth drag"
width: 250
height: 280
scene: Scene {
content: [
ImageView {
x : bind imgX

y : bind imgY
image: Image {url: "{__DIR__}Mail.png"
}
onMousePressed: function( e: MouseEvent ):Void {
startX = e.x;

startY = e.y;
// Calculate the distance of the mouse point from the image top-left corner
// which will always come out as positive value
distX = startX - imgX;

distY = startY - imgY;
}
onMouseDragged: function( e: MouseEvent ):Void {
// Find out the new image postion by subtracting the distance part from the mouse point.

imgX = e.x - distX;
imgY = e.y - distY;
}
}
]

}
}